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Lecture 2. Game Theory (game theory)

Recommended reading: MicroeconomicsMicroeconomics Table of Contents

1. Overview
2. Simultaneous Games
3. Sequential Games
4. Mixed Strategy Games
5. Bayesian Games
6. The Economics of Commitment

The Two-Pan Balance Problem and Game Theory

📃 The Evolution of Trust Game


1. Overview

Player: an economic agent participating in the game (e.g., firms, consumers).

Strategy: a plan describing what action each player will take.

Payoff: the utility each player obtains as a result of the strategy choices (i.e., the game outcome).

uᵢ: the utility (payoff) of player i
sᵢ: the strategy of player i
s₋ᵢ: the strategies of players 1, 2, ···, i−1, i+1, ···, n
④ Typically represented in a table form, i.e., a payoff matrix.

Strategy profile: the tuple (s₁, ···, sₙ).

Game: the set consisting of players, all feasible strategies, and payoffs.

Game theory: the theory of finding strategy profiles.

BR (best response)

Definition: for one player, fixing the other players’ strategies, a strategy that maximizes that player’s utility.
② A player may have multiple best responses (ties), so a BR need not be unique.

Nash equilibrium (NE)

Definition: a strategy profile where every player’s strategy is a best response.
② In other words, no player can benefit by unilaterally changing their choice.
③ (Note) John Nash: winner of the 1994 Nobel Prize in Economic Sciences; protagonist of the movie A Beautiful Mind.

Dominant strategy equilibrium (DSE)

Definition: a strategy profile where all players choose their dominant strategies.
② A drawback is that it is not common in reality.
Dominant strategy: a strategy that maximizes a player’s utility regardless of the other players’ strategies.
Theorem 1. DSE ⊂ NE
Theorem 2. Even if a dominant strategy equilibrium does not exist, a Nash equilibrium may still exist.

Reason: the conditions for Nash equilibrium are weaker (less restrictive).

Optimization theory vs. game theory

Table 1. Optimization theory vs. game theory


2. Simultaneous Games (simultaneous game)

Assumptions: cooperation is impossible, and the game is played only once.

Representation 1. Normal-form representation

Example 1. Match / mismatch game

Table 2. Match / mismatch game

○ In each cell “#, #”, the first number is player 1’s utility, and the second number is player 2’s utility.
○ πᵢ(sᵢ, s₋ᵢ) denotes the utility player i gets when player i chooses sᵢ and the other players choose s₋ᵢ.
○ Check all best responses (BRs) and mark them in the table as follows.

Table 3. Match / mismatch game with BRs marked

○ BR₁(A ∈ S₂) = B ∈ S₁
○ BR₁(B ∈ S₂) = A ∈ S₁
○ BR₂(A ∈ S₁) = A ∈ S₂
○ BR₂(B ∈ S₁) = B ∈ S₂

○ Since there is no cell where both payoffs are underlined, there is no Nash equilibrium.

Example 2. Duopoly pricing game

Table 4. Duopoly pricing game

○ In each cell “#, #”, the first number is player 1’s utility, and the second number is player 2’s utility.
○ πᵢ(sᵢ, s₋ᵢ) denotes the utility player i gets when player i chooses sᵢ and the other players choose s₋ᵢ.
Underlining method: check all BRs and underline accordingly.

Table 5. Duopoly pricing game with BRs marked

○ BR₁(L ∈ S₂) = L ∈ S₁
○ BR₁(H ∈ S₂) = L ∈ S₁
○ BR₂(L ∈ S₁) = L ∈ S₂
○ BR₂(H ∈ S₁) = L ∈ S₂

Nash equilibrium: (s₁, s₂) = (L, L)
DSE: (s₁, s₂) = (L, L)

○ Player 1’s dominant strategy is L (because BR₁(L ∈ S₂) = L ∈ S₁ and BR₁(H ∈ S₂) = L ∈ S₁)
○ Player 2’s dominant strategy is L (because BR₂(L ∈ S₁) = L ∈ S₂ and BR₂(H ∈ S₁) = L ∈ S₂)

Representation 2. Game tree (extensive form): each node is called a decision node.

Figure 1. Extensive-form of a simultaneous game
(Setting is the same as the duopoly game.)


3. Sequential Games (sequential game)

Overview

Feature 1. Single-agent decision problem

Definition: a situation where one player can determine their strategy completely independently of what the other player does.
○ In a typical simultaneous game, a player is affected by the other player’s strategy, so it does not fit the definition.
○ In a sequential game, the first mover has the initiative, so it corresponds to a single-agent decision problem.
○ (Note) A simultaneous game can also be a single-agent decision problem if one side’s strategy plays no role.

Feature 2. Unlike simultaneous games, sequential games distinguish actions from plans of actions.

Example

Normal-form representation of a sequential game: may include unrealistic Nash equilibria.

Table 6. Normal-form representation of a sequential game

Setting: the Hardware firm moves first; the Software firm moves afterward.
○ Meaning of (HH, HS): one Software strategy—choose H if Hardware chooses H, and choose H if Hardware chooses S.
○ (S, (SH, SS)) is an unrealistic solution (because the Hardware firm would naturally choose H).

Extensive-form representation of a sequential game: does not include unrealistic Nash equilibria.

Figure 2. Extensive-form of a sequential game

③ (Comment) An important feature is that, unlike simultaneous games, these two representation methods can differ for sequential games.

Proper subgame

Information set: the set of nodes where a player could be.

○ In Figure 1, Player 2’s information set consists of a single node.
○ In Figure 2, Player 2’s information set consists of two nodes.

Proper subgame: in an extensive-form game, a subtree whose root is a singleton information set.

○ That is, an independent game contained within a larger game.
Figure 2 has three proper subgames in total.

Feature 1. Any game contains itself as a subgame.
Feature 2. A simultaneous game has only one subgame.
Feature 3. Since the root decision-maker is a single player, it is a special case of a single-agent decision problem.

SPE (subgame-perfect equilibrium)

Definition: a strategy profile that is a Nash equilibrium in every proper subgame.
② (Note) For simultaneous games, the NE concept is relevant; for sequential games, the perfect equilibrium concept is relevant.
Feature 1. An SPE must be an NE.
Feature 2. An NE need not be an SPE.

Reason: proper subgames eliminate unrealistic Nash equilibria.
○ (Comment) Proper subgames can be seen as a method of solving via the extensive form, thus avoiding unrealistic outcomes.

Forward induction: a top-down method to find SPE.

1st. Find all NEs.

○ In the above example, you can find (H, (HH, HS)), (H, (HH, SS)), (S, (SH, SS)).

2nd. Check whether each is an NE in every proper subgame.

○ (H, (HH, HS)): inappropriate because in the subgame following Hardware choosing S, Software chooses H.
○ (H, (HH, SS)): this is an SPE.
○ (S, (SH, SS)): inappropriate because in the subgame following Hardware choosing H, Software chooses S.

Backward induction: a bottom-up method to find SPE.

1st. In the extensive-form sequential game, start from the leaves and move upward to find the first singleton information set.
2nd. Find the NE in each proper subgame.
3rd. Move up to the second singleton information set.
4th. Find the NE in each proper subgame and mark it appropriately.
5th. Repeat steps ③–④ until reaching the root of the game.

⑥ Example

Figure 3. Example of backward induction
(H, (HH, SS)) is the SPE.


4. Mixed Strategy Games

Definition: strategies are chosen probabilistically.

Feature: the best response changes depending on the probability parameters.

Example

Table 7. Example of a mixed strategy game

Condition 1. Player 1 chooses H with probability ω and S with probability 1−ω.
Condition 2. Player 2 chooses H with probability h and S with probability 1−h.
BR (best response): understand that it is a response to the opponent’s parameter h or ω.
④ There are three Nash equilibrium solutions in total.


5. Bayesian Games

Overview

Incomplete information: at least one player does not know the payoffs for all possible cases of the other players.
Bayesian game: a game based on incomplete information.

○ A mixed strategy game assigns probability to actions, whereas a Bayesian game uses probability to infer information.

BNE (Bayesian Nash equilibrium): for two players, a strategy profile (s₁(t), s₂) satisfying:

Condition 1. Player 1, who knows t, must choose a best response.
Condition 2. Player 2, who does not know t, must choose based on expected values.

Example

Problem setting: with probability 1/3, t = −1; with probability 2/3, t = 3. Only player 1 knows the value of t (singleton).

② Normal-form representation

Table 8. Normal-form representation of a Bayesian game

③ Extensive form: the root node is called a chance node. Note that it is singleton only for Player 1.

Figure 4. Extensive-form of a Bayesian game

④ Strategy profile notation: if t = −1 implies choosing H, write it as H₋₁ (or H1 in the original notation), etc.

⑤ Determining Player 1’s best response

○ If t = −1, Player 1 should always choose S: discard strategies involving H₋₁.
BNE candidates: ((S₋₁, H₃), H), ((S₋₁, H₃), S), ((S₋₁, S₃), H), ((S₋₁, S₃), S)
○ ((S₋₁, H₃), H): best response (OK)
○ ((S₋₁, H₃), S): better to switch to ((S₋₁, S₃), S)
○ ((S₋₁, S₃), H): better to switch to ((S₋₁, H₃), H)
○ ((S₋₁, S₃), S): best response (OK)

⑥ Determining Player 2’s best response

○ Evaluate ((S₋₁, H₃), H)
○ Evaluate ((S₋₁, S₃), S)

Conclusion: the BNEs are ((S₋₁, H₃), H) and ((S₋₁, S₃), S).


6. The Economics of Commitment (commitment)

Definition: actions taken to demonstrate a credible intention to carry out one’s threat.

⑵ The purpose is to convince the opponent that you must follow through on the threatened action even though it will obviously harm you as well.

Policy Game Theory

Posted: 2020-04-22 13:27

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